View Settings (Viewport, Display & Render Modes)
Configure how your 3D asset looks in the Nira viewer — including display modes, render modes, viewport options, and data-type-specific settings for meshes, point clouds, and 3DGS.
Written By Nira.app
Last updated 7 days ago
Prerequisites
A Nira account on any plan (Individual, Professional, or Enterprise)
At least one uploaded asset in Ready status
Edit Mode access is required to change most view settings (you must be an Editor, Team Member, or Admin)
⚠️ Warning: Most display and render settings are only accessible in Edit Mode. View-only users (including recipients of public links and inspection links) see whichever settings the Editor last saved. If a viewer asks why they can't find display options, this is why — they need Editor-level access.
Accessing View Settings
Open your asset in the Nira viewer
Click the Edit Mode button to enter editing mode
Open the View Options panel — located in the right-side toolbar (gear icon)
[SCREENSHOT: View Options panel location in the right toolbar, with Edit Mode active]
The View Options panel contains several sections depending on your data type. This article covers each section in detail.
Display Modes
Display modes control how the geometry of your model is rendered on screen. The available modes depend on your data type.
Mesh Display Modes
💡 Tip: Switch to Wireframe mode to quickly check whether your photogrammetry model has excessive triangle density in flat areas. If a building facade has millions of tiny triangles where a few thousand would suffice, you may want to re-export with mesh decimation from your processing software.
Point Cloud Display Modes
⚠️ Warning: Point cloud display modes are only available in Edit Mode. This is by design — display mode changes are considered editing actions that affect how the asset appears for all viewers once saved. View-only users will see whichever display mode the Editor last saved to the active View Variant or base settings.
ℹ️ Note: Not all point clouds contain every data type. If your LAS/LAZ file doesn't include intensity values, the Intensity display mode will appear blank or uniform. Similarly, Classification mode requires that your point cloud has classification codes embedded (typically from automated ground classification in your processing software).
Point Cloud Point Size
You can adjust the size of individual points in the point cloud display:
In the View Options panel, find the Point Size slider
Drag to increase or decrease point rendering size
Click Save to preserve the setting
💡 Tip: Increase point size for sparser point clouds or when viewing from a distance — this fills gaps between points and creates a more solid appearance. Decrease point size for dense clouds when you need to distinguish individual points or inspect fine detail.
3DGS (Gaussian Splat) Settings
For 3D Gaussian Splat assets, the View Options panel includes:
ℹ️ Note: 3DGS assets uploaded as PLY files may look different from how they appeared in your training/capture tool (e.g., Postshot, Lichtfeld, Polycam). This is expected — different viewers implement Gaussian rendering with slightly different parameters. Adjusting Splat Size and Spherical Harmonic Degree in Nira can help you match the look you expect.
Render Modes
Render modes affect how lighting and materials interact with your model's surface.
Lighting
Toggle lighting on or off via View Options → Environment → Lighting.
⚠️ Warning: If your photogrammetry model looks washed out or has strange shadows after upload, check whether Lighting is enabled. This is one of the most common "my model looks wrong in Nira" issues — simply toggle Lighting off and save.
Normals
The Use Normals setting controls whether vertex normals affect the model's surface shading:
Enable normals for CAD models, architectural models, and any geometry with smooth curved surfaces and low triangle counts
Disable normals for photogrammetry models, sculpts, and high-poly meshes where the geometry itself provides sufficient surface detail
ℹ️ Note: Normals add a rendering cost. High-polygon photogrammetry models already have enough geometric detail to look smooth — adding normals increases data size and rendering load without visual benefit. This is why normals are disabled by default for Photogrammetry asset types.
Backface Culling
Backface culling controls whether the reverse side of triangles is rendered:
Enabled: Triangles facing away from the camera are invisible. This is standard for solid, closed meshes.
Disabled: Both sides of every triangle are rendered. Enable this for thin surfaces, single-sided walls, or models with flipped normals.
💡 Tip: If parts of your model appear invisible from certain camera angles, try disabling backface culling. This often fixes issues with photogrammetry models where some triangles have inconsistent normal directions.
Viewport Options
Grid
Toggle a reference grid on or off. Useful for understanding the scale and orientation of your model in 3D space.
Compass
For georeferenced assets, an interactive compass displays in the viewport showing cardinal directions. The compass orientation corresponds to the real-world geographic alignment of your data.
ℹ️ Note: The compass only appears for assets uploaded with georeferenced coordinate data. If you don't see a compass, your model was likely exported with local coordinates. See Does Nira Support Georeferenced Files? for details.
Click Coordinates
When enabled, clicking on the model surface displays coordinates at the clicked location. Coordinates display in:
WGS84 (EPSG 4326) latitude/longitude for georeferenced models
Local coordinates for non-georeferenced models
You can switch between latitude/longitude and Cartesian display formats
To toggle: Share → Show Click Coordinates (checkbox).
💡 Tip: You can copy coordinate values to your clipboard by clicking the copy button next to the displayed coordinates. This is useful for comparing specific locations against your source survey data.
Measurement Settings
Measurement display options are configured in Edit Mode:
Unit type: Meters, feet, inches, centimeters, etc.
Precision: Number of decimal places displayed
Calibration: Scale adjustment if your model's units don't match real-world dimensions
Access via: Edit Mode → View Options → Measurements.
Saving View Settings
View settings changes are not saved automatically. After making changes:
Click the Save button (or use the Save | Revert dialog)
Choose to save to the Base Settings or as a new View Variant
Base Settings apply to all viewers by default. View Variants create named presets that viewers can switch between. See View Variants for details on creating and managing variants.
⚠️ Warning: If you change settings without saving, your changes are lost when you navigate away or reload the page. The Save | Revert dialog lets you review pending changes before committing — use Show Details to see exactly what will be saved.
Why Some Settings Require Edit Mode
Nira restricts display and render settings to Edit Mode because these changes affect what all viewers see. When an Editor saves a display mode change, it becomes the default for everyone viewing that asset (or that View Variant). This prevents:
Conflicting settings from multiple viewers
Accidental changes by view-only users
Inconsistent presentation when sharing assets with clients
This is particularly important for point cloud display modes, where switching from RGB to Classification fundamentally changes the information being presented.
💡 Tip: If you need different audiences to see different display configurations of the same asset, use View Variants. For example, create an "RGB" variant for general viewing and a "Classification" variant for your survey team.
What's Not Supported
Per-user display preferences: There's no way for individual viewers to save their own display settings. Settings are asset-wide (or per View Variant).
Real-time display mode switching for view-only users: Viewers cannot toggle between display modes themselves — they see what was last saved.
HDR environment maps: Custom HDRI lighting environments are not currently supported. The built-in environment lighting is configurable but not replaceable.
Custom color ramps for point clouds: Elevation and classification color gradients use Nira's default color mapping. Custom color ramps are not yet available.
Troubleshooting
"My photogrammetry model looks washed out or has unnatural shadows."
Cause: Virtual lighting is enabled on a model that has baked lighting in its textures.
Fix:
Enter Edit Mode
Open View Options → Environment
Uncheck Lighting
Save your changes
"I can't find the display mode options."
Cause: You're in View Mode, not Edit Mode. Display mode controls are only visible to Editors.
Fix:
Click the Edit Mode button to switch modes
Open the View Options panel
Display mode options should now be visible
If you don't see an Edit Mode button, your user role doesn't have edit access to this asset. Contact the asset owner or your organization's Admin.
"Point cloud colors look different from my processing software."
Cause: Nira renders point clouds using its own color pipeline, which may differ slightly from tools like CloudCompare or ReCap. Common differences include gamma correction and intensity scaling.
Fix:
Ensure you're viewing in RGB display mode (not Intensity or Classification)
Check that your source export preserved RGB color data (some export formats strip color)
Adjust the environment lighting settings — even subtle lighting can shift apparent colors on point data
If the difference is significant, try re-exporting with explicit RGB color preservation from your processing software
"3DGS asset looks blobby or too sharp."
Cause: The Splat Size setting doesn't match your 3DGS scene's training parameters.
Fix:
Enter Edit Mode → View Options
Adjust the Splat Size slider — increase for a softer fill, decrease for sharper detail
Adjust the Max Spherical Harmonic Degree — higher values give better view-dependent color but may affect performance
Save when you find the right balance
Technical Notes
View settings are stored per-asset and persist across sessions
Settings saved to the Base Settings are applied first; View Variant settings override them
The asset thumbnail (shown in the asset list and preview page) reflects the current Starting View and display settings at the time it was set
For orthomosaic assets, view settings apply to the 3D viewer only. The 2D orthomosaic viewer has its own display controls (visibility and opacity in the layer list)
Changing display mode does not affect measurement or callout data — it only changes the visual presentation